Acidente
Um problema de hardware ou software que faz com que as informações sejam perdidas.
O FOCO DO NOSSO SITE É MATEMÁTICA E PROGRAMAÇÃO DE SOFTWERE
Acidente
Um problema de hardware ou software que faz com que as informações sejam perdidas.
Cracker
Uma pessoa que invade um computador através de uma rede sem autorização .
Cpu
Unidade Central de Processamento, cérebro do computador.
Cookie
Um arquivo de texto enviado por um servidor Web que é armazenado no disco rígido de um pc.
Cliente
Um único usuário de um aplicativo de rede.
Chip
Um pequeno wafer de silício contendo circuitos elétricos.
Cache
Uma pequena área de armazenamento de memória de dados que um computador pode usar.
Byte
os computadores usa combinações de oito bits.
Navegador
Software usado para navegar na Internet. ex: Google Chrome, Firefox.
Boot
Para ligar um computador. A bota a frio significa reiniciar o computador .
Pouco
A menor informação do computador, número 0 ou 1.
Código binário
linguagem mais básica que um computador entende, composta por uma série de 0s e 1s.
Ascii
padrão americano para intercâmbio de informações.
Aplicativo
Software de computador que executa uma tarefa ou conjunto de tarefas.
Applet
Um aplicativo Java que é baixado por um navegador da Web habilitado para ActiveX.
#CALCULADORA SIMPLES
#do PYQT5
from PyQt5.QtWidgets import QWidget, QApplication, QMainWindow, QLabel, QPushButton
import sys
class aplicativo(QWidget):
def __init__(self, parent=None):# esse é o init dessa classe
super(aplicativo, self).__init__(parent)
def conf(sef):
#QUADRO DA JANELA
self.setWindowTitle("CALCULADORA SIMPLES")
self.setGeometry(700, 400, 350, 300)
#LAYOUT
self.hor= QHQoxLayout()
self.setLayout(self.hor)
#ABRE A JANELA DA CALCULADORA
if __name__ == '__main__':
app = QApplication(sys.argv)
janela = aplicativo()
janela.show()
sys.exit(app.exec_())
<!-- <td>define uma célula de dados padrão
<tr>define uma linha em uma tabela HTML -->
---Operador lógico &&
em inglês, significa E.
if (cond1 && cond2){
codigo;
}
---Operador lógico OR: ||
OR em inglês significa OU.
if (cond1 || cond2){
codigo;
}
<!DOCTYPE html>
<html>
<h1>NOSSO APLICATIVO CALCULADORA!</h1>
<head>
<h3>NOSSO PRIMEIRO APP</h3>
<style>
h1 {
color: red;
text-align: center;
}
h3 {
color: blue;
text-align: center;
}
</style>
<script>
function soma(){
var x = document.getElementById("x").value;// com .value vc pega o valor do ide
var y = document.getElementById("y").value;
var r = parseInt(x) + parseInt(y);/// parseInt converte pra inteiro
document.getElementById("r").value = r;
}
function sub(){
var x = document.getElementById("x").value;// com .value vc pega o valor do ide
var y = document.getElementById("y").value;
var r = parseInt(x) - parseInt(y);
document.getElementById("r").value = r;
}
function mult(){
var x = document.getElementById("x").value;
var y = document.getElementById("y").value;
var r = parseInt(x) * parseInt(y);
document.getElementById("r").value = r;
}
function div(){
var x = document.getElementById("x").value;// com .value vc pega o valor do ide
var y = document.getElementById("y").value;
var r = parseInt(x) / parseInt(y);
document.getElementById("r").value = r;
}
</script>
<body>
<div id = "principal">
<form id="form">
<!-- ESSES BUTÕES PARA NA TELA-->
<input id="x" type="text"/>
<input id="somar" type= "button" value="Somar" onclick="soma()"/>
<input id="subtrair" type= "button" value="Sub" onclick="sub()"/>
<input id="multiplicar" type= "button" value="Mult" onclick="mult()"/>
<input id="dividir" type= "button" value="Div" onclick="div()"/>
<input id="y" type="text"/>
<input id="limpar" type="reset" value="Resetar"/>
<!--
<button onclick="soma()">SOMA</button> esse é so um clic
<button onclick="sub()">SUBTRAÇÃO</button>
<button onclick="mult()">MULTIPLICAÇÃO</button>
<button onclick="div()">DIVISÃO</button>
-->
<b>=</b>
<input id="r" type="text"/ disabled="true">
</form>
</div>
</body>
</head>
</html>
<!DOCTYPE html>
<html>
<h1>NOSSO APLICATIVO CALCULADORA!</h1>
<head>
<h3>NOSSO PRIMEIRO APP</h3>
<style>
h1 {
color: red;
text-align: center;
}
h3 {
color: blue;
text-align: center;
}
</style>
<script>
/* mostra resultados na tela
alert(x);
alert("ola"); //popup
document.write(y); //mostra na tela/ escreve no html
document.write(sub(1,2)); // subtração
opcoes para mostrar na tela:
Writing into an HTML element, using innerHTML.
Writing into the HTML output using document.write().
Writing into an alert box, using window.alert().
Writing into the browser console, using console.log().
*/
// classes POO
// escolhe a opção e os numeros para as operaçoes
// op =1, op =2, op = 3, op = 4. x=x e y = y
class calc {
constructor(x, y){
this.x = x;
this.y = y;
}
soma(){
return this.x + this.y;
}
sub(){
return this.x + this.y;
}
mult(){
return this.x + this.y;
}
div(){
return this.x + this.y;
}
}
// Usando SWITCH EM JavaScript
var text;
var opcao = prompt("Qual é a opcao(soma, sub, mult, div)");
//var opcao = document.write("Qual é a opcao: ");
switch(opcao) {
case "soma":
var x = parseInt(prompt("digite o numero X")); //parseInt converte para inteiro
var y = parseInt(prompt("digite o numero Y"));
resultados = new calc(x,y);
//document.write(soma);
document.write(resultados.soma());
break;
case "sub":
var x = parseInt(prompt("digite o numero X")); //parseInt converte para inteiro
var y = parseInt(prompt("digite o numero Y"));
resultados = new calc(x,y);
//document.write(soma);
document.write(resultados.sub());
break;
case "mult":
var x = parseInt(prompt("digite o numero X")); //parseInt converte para inteiro
var y = parseInt(prompt("digite o numero Y"));
resultados = new calc(x,y);
//document.write(soma);
document.write(resultados.mult());
break;
case "div":
var x = parseInt(prompt("digite o numero X")); //parseInt converte para inteiro
var y = parseInt(prompt("digite o numero Y"));
resultados = new calc(x,y);
//document.write(soma);
document.write(resultados.div());
break;
default:
//text = "I have never heard of that one..";
}
// APLICACAO DA NOSSA CLASSE
//resultados = new calc(2,4);
//document.write(soma);
//document.write(resultados.soma());
//alert(resultados.soma); // alert mostra o resultado
</script>
</head>
</html>
<!DOCTYPE html>
<html>
<h1> escripts js</h1>
<script>
// classes em javascript
class soma_sub {
constructor(x, y){
this.x = x;
this.y = y;
}
soma(){
return this.x + this.y;
}
}
// aplicando a classe
result = new soma_sub(5,7);
document.write(result.soma());
</script>
<body>
</body>
</html>
Java,
C,
C++,
Python,
C#,
JavaScript,
Visual Basic .NET,
R,
PHP,
MATLAB,
Swift,
Objective-C,
Assembly,
Perl,
Ruby,
Delphi ,
Object Pascal,
Go,
Scratch,
PL/SQL,
Visual Basic.
linguagem programação estranha
S S S T S S T S S S L T L S S S S S T T S S T S T L T L S S S S S T T S T T S S L T L S S S S S T T S T T S S L T L S S S S S T T S T T T T L T L S S S S S T S T T S S L T L S S S S S T S S S S S L T L S S S S S T T T S T T T L T L S S S S S T T S T T T T L T L S S S S S T T T S S T S L T L S S S S S T T S T T S S L T L S S S S S T T S S T S S L T L S S S S S T S S S S T L T L S S L L L
linguagem programação estranha
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S S S T S S T S S S L T L S S S S S T T S S T S T L T L S S S S S T T S T T S S L T L S S S S S T T S T T S S L T L S S S S S T T S T T T T L T L S S S S S T S T T S S L T L S S S S S T S S S S S L T L S S S S S T T T S T T T L T L S S S S S T T S T T T T L T L S S S S S T T T S S T S L T L S S S S S T T S T T S S L T L S S S S S T T S S T S S L T L S S S S S T S S S S T L T L S S L L L
linguagem programação estranha
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linguagem programação estranha
HAI CAN HAS STDIO? VISIBLE "HAI WORLD!" KTHXBYE
linguagem programação estranha
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HAI CAN HAS STDIO? VISIBLE "HAI WORLD!" KTHXBYE
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S S S T S S T S S S L T L S S S S S T T S S T S T L T L S S S S S T T S T T S S L T L S S S S S T T S T T S S L T L S S S S S T T S T T T T L T L S S S S S T S T T S S L T L S S S S S T S S S S S L T L S S S S S T T T S T T T L T L S S S S S T T S T T T T L T L S S S S S T T T S S T S L T L S S S S S T T S T T S S L T L S S S S S T T S S T S S L T L S S S S S T S S S S T L T L S S L L L
<script>
// ola mundo em javascript
var ola = "ola mundo"
document.write()
/*opcoes para mostrar na tela:
Writing into an HTML element, using innerHTML.
Writing into the HTML output using document.write().
Writing into an alert box, using window.alert().
Writing into the browser console, using console.log().*/
</script>
<!DOCTYPE html>
<html>
<h1> escripts js</h1>
<script>
// classes em javascript
class soma_sub {
constructor(x, y){
this.x = x;
this.y = y;
}
soma(){
return this.x + this.y;
}
}
// aplicando a classe
result = new soma_sub(5,7);
document.write(result.soma());
</script>
<body>
</body>
</html>
Misturas:
Vermelho + verde = Amarelo
Vermelho + azul = Magenta
Verde + azul = Ciano
Vermelho + roxo = vermelho -roxo
Vermelho + laranja =vermelho-laranja
Amarelo + verde =amarelo-verde
Amarelo + laranja =amarelo-laranja
Azul + roxo = azul-roxo
Podemos usar as palavras chave abaixo para fechar uma issue:
closes, closed, resolve, resolves, resolved |